X-Plane will ensure the control inputs are added or filtered as needed and also not deflect the sticks with the autopilot. The co-pilot side stick should be animated using sim/cockpit2/controls/yoke_pitch_ratio_copilot and sim/cockpit2/controls/yoke_roll_ratio_copilot. For independent (“Airbus”) flight controls, the pilot side stick should be animated with sim/cockpit2/controls/yoke_pitch_ratio and sim/cockpit2/controls/yoke_roll_ratio.X-Plane will ensure the controls move together based on flight control linkage, and with autopilot input. The co-pilot side yoke/stick should use sim/cockpit2/controls/total_pitch_ratio_copilot and sim/cockpit2/controls/total_roll_ratio_copilot. For linked (“Boeing”) flight controls, the pilot side yoke/stick should be animated with sim/cockpit2/controls/total_pitch_ratio and sim/cockpit2/controls/total_roll_ratio.To animate the cockpit controls correctly the following datarefs should be used: First, aircraft designers must tell X-Plane whether the cockpit flight controls are linked (most small aircraft, Boeing aircraft, older non-FBW Airbus aircraft) or are electronically added (new Airbus and other FBW aircraft with stick input).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |